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Fish Folk: Jumpy
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Devlog
Launched on Kickstarter - united against loneliness
May 26, 2023
by
erlend
1
Holy smokes I'm so anxious right now. We've had this thing ready to go for months, but I've been putting it off. I underestimated how profoundly vulnerable it would feel to have my talking head be pre...
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Welcome to the world of Fish Folk
August 03, 2022
by
Spicy Lobster
7
Following our decision to rename our flagship game ‘Fish Fight’ to ‘Jumpy’, in order to be on equal ground with the other games in what will be a fishy game bundle , one last name change feels...
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Spicy Lobster (Open Gamedev) Company
March 22, 2022
by
Spicy Lobster
7
#community, #coop
Our 🌶Spicy 🦞Lobster studio venture is among the first of what we hope will become a common type of company, designed first and foremost to Do Good by means of radical openness. Good Game Develop...
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Open Gamedev School
February 10, 2022
by
erlend
10
#community, #school
Prelude Here’s a snapshot from the Fish Fight chat some months ago: I went to game design school twice. I had to leave mid-way through the 1-year intensive course the first time I enrolled, because...
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Everlasting Games
January 22, 2022
by
Spicy Lobster
9
#open source, #transparency
A lot of really good computer games have been made in the last few decades. Many of them are designed with such elegant simplicity that, technically, they have no expiration date. And yet these wonder...
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Fish Fight's past, present and future
January 06, 2022
by
Spicy Lobster
2
#retrospective, #community
Past 2018-ish: Erlend and Jakob start racking up countless hours of Duck Game couch-play. No game&chill hangout is ever without it from this point onwards. As it gradually dawns on them that Duck Game...
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Fish Fight Netcode Explained (part 1)
September 16, 2021
by
Srayan Jana
2
#netcode, #tech
For our netcode in Fish Fight , we use a variant of deterministic lockstep called Delayed Lockstep. It consists of a peer-to-peer architecture running a deterministic game, which requires very little...
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Open Hiring and $100 internships
September 14, 2021
by
Spicy Lobster
5
#internship, #hiring
Here at Fish Fight inc., we practice open hiring. This makes our hiring process exceptionally simple. How to apply: Help out with a bit of Fish Fight development. — Congrats, you’ve entered our hi...
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Fish Fight is open source
September 06, 2021
by
Spicy Lobster
4
#open source, #community
As promised , after months of private prototyping together with a growing number of early invitees, we're finally ready to make our code and community channels available to the general public. See thi...
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Fish Fight - Reloaded
August 07, 2021
by
Spicy Lobster
5
#origin, #open source
Today we released our very first pre-alpha trailer . Now that we're officially out of stealth mode, here's what you should know. Commercial but open We are making an open source game (MIT/Apache repos...
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